Computer Assisted Instruction in Anthropology and Archaeology

Sasha (SFORCE@TRENTU.CA)
Sun, 14 May 1995 15:48:36 -0400

This list was compiled with the help of the folks on AIA-L, Anthro-L,=
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and Arch-L. Updated versions are posted to these lists, and, with=
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thanks to Don Hanna, are also avaliable through the gopher and WWW pa=
ges=20
of the department of Archaeology at the University of Calgary. Pleas=
e=20
forward any updates or contributions to this list to Sasha Force=20
<sforce@trentu.ca>, so I can keep the list as complete and up-to-date=
as=20
possible.

NAME: Archaeology 3
SYSTEM REQUIREMENTS: =20
AUTHOR: Brian Fagan and George Michaels
SUBJECT/DISCIPLINE: archaeology, physical anthropology
DESCRIPTION: An archaeology simulation that uses real data from the=
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Valley of Mexico, Ur of the Chaldees, and Tikal
PUBLISHER/SOURCE: Department of Anthropology, University of Californi=
a,=20
Santa Barbara
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NAME: Ancient Cities
SYSTEM REQUIREMENTS: cd-rom
AUTHOR:=20
SUBJECT/DISCIPLINE: Archaeology
DESCRIPTION: Features Teotihuacan, Petra, Pompeii and Knossos(?). =
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Features narrated, travelogue-like "guided tours", click-on maps=20
featuring photos of major structures, text of articles taken from=
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Scientific American special issue (June 1994) of same name with=20
hypertext links to illustrations of scultpure, architecture, etc.=
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More like a slide show, but perhaps useful as a visual teaching=20
aid.

PUBLISHER/SOURCE: Scientific American
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NAME: Civilization
SYSTEM REQUIREMENTS: IBM/Mac
AUTHOR: Sid Meier
SUBJECT/DISCIPLINE: Cultural Anthropology
DESCRIPTION: A computer-game simulation in which the player must=20
'develop' their society into a complex civilization (modelled on=20
Rome or the ancient Middle East?) while overcoming various=20
challenges ('barbarian' invasions, imperial rivals, plagues,=20
famines, etc.).
PUBLISHER/SOURCE: Microprose
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NAME: Colonization
SYSTEM REQUIREMENTS: IBM/Mac
AUTHOR: Sid Meier
SUBJECT/DISCIPLINE: Cultural Anthropology
DESCRIPTION: This game/simulation just came out this fall, and involv=
es=20
the player(s) attempting to set up a colonial empire in North=20
America, coping with imperial rivalries, production/supply issues,=
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alliances with indigenous peoples, etc.
PUBLISHER/SOURCE: Microprose
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NAME: Evolve
SYSTEM REQUIREMENTS: Macintosh Apple
AUTHOR:=20
SUBJECT/DISCIPLINE: Biology, Physical Anthropology
DESCRIPTION: Originally developed for biology, uses the Hardy-Weinber=
g=20
model to simulate evolutionary changes in genotype frequency
PUBLISHER/SOURCE:
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NAME: Exploring Ancient Architecture
SYSTEM REQUIREMENTS: 486 33 Mhz or faster, 4 MB RAM, CD ROM, Windows=
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3.1+, Dos 3.3+, mouse, 256 SVGA graphics, and sound card
AUTHOR:=20
SUBJECT/DISCIPLINE: Archaeology
DESCRIPTION: a virtual tour through architecture from ancient Greece,=
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Rome, Egypt, and the late Stone Age
PUBLISHER/SOURCE: Medio Multimedia
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NAME: First Emperor Videodisk
SYSTEM REQUIREMENTS: IBM or Apple
AUTHOR:=20
SUBJECT/DISCIPLINE: archaeology
DESCRIPTION: Includes text, audio, 20000 still pictures, 196000 full-
motion video images of Xian site in China. Students can browse=20
images or query database by date, location, subject, or material
PUBLISHER/SOURCE: Graduate School of Library and Information Sciences=
,=20
Simmons College
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NAME: Forager Simulator 2.0
SYSTEM REQUIREMENTS: IBM (DOS or Windows 3.1) VGA screen, mouse=20
AUTHOR: Brian Jones
SUBJECT/DISCIPLINE: Archaeology/Cultural Anthropology
DESCRIPTION:The program was written to provide a flexible model of=
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hunter-gatherer foraging systems in variable environments under=20
variable group sizes. The user is asked to provide the size of=20
the foraging group (2 to 50 persons), and values for the=20
prevalence of four food types: large mammals, small game, fish,=20
and plant foods. Every food type has a food value and a=20
probability of succesful collection. Food value can be seen as=20
the potential to feed 'n' number of people,Probability of=20
collection is the chance that a food type will be succesfully=20
collected when it is encountered.
PUBLISHER/SOURCE: http://spirit.lib.uconn.edu/archnet/archnet.html
click on =93Dig Here=94 and page-down to January 19=
95
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NAME: Fugawiland
SYSTEM REQUIREMENTS: IBM compatible
AUTHOR: Doug Price, Gitte Gebauer
SUBJECT/DISCIPLINE: Archaeology
DESCRIPTION: Developed for introductory courses in archaeology, inten=
ded=20
for use with an accompnying lab book. The student selects and=20
excavates 10 of 25 sites of the fictitious Fugawi of pre-historic=
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Wisconsin.
PUBLISHER/SOURCE: Mayfield Publishing Company
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NAME: kintitle
SYSTEM REQUIREMENTS: WWW access
AUTHOR: Brian Schwimmer
SUBJECT/DISCIPLINE: cultural anthropology
DESCRIPTION: kinship tutorial for the WWW useful for both intro and=
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undergraduate levels
PUBLISHER/SOURCE: http://www.umanitoba.ca/anthropology/kintitle.html
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NAME: Mystery Fossil
SYSTEM REQUIREMENTS: Mac, Hypercard
AUTHOR: John T. Omohundro and Kathleen Goodman
SUBJECT/DISCIPLINE: physical anthropology
DESCRIPTION: Student interprets photographic images of 11 fossil homi=
nid=20
skulls
PUBLISHER/SOURCE: Mayfield Publishing Co.
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NAME: One Tribe
SYSTEM REQUIREMENTS: 486 33 Mhz or faster, 4 MB RAM, CD ROM, Windows=
=20
3.1+, Dos 3.3+, mouse, 256 SVGA graphics, and sound card
AUTHOR:=20
SUBJECT/DISCIPLINE: Cultural Anthropology
DESCRIPTION: An interactive encyclopedia of people and cultures
PUBLISHER/SOURCE:Virgin Sound and Vision.
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NAME: Perseus
SYSTEM REQUIREMENTS: CD ROM, Mac LC or better with Hypercard 2.1 or=
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higher
AUTHOR: Gregory Crane
SUBJECT/DISCIPLINE: archaeology
DESCRIPTION: multimedia/interactive database of Classical Greece, wit=
h=20
thousands of images, plans, and text concerning Classical Period=20
sites.
PUBLISHER/SOURCE:Annenberg/CPB Collection or Yale UP
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NAME: Sim-Life
SYSTEM REQUIREMENTS:=20
AUTHOR:=20
SUBJECT/DISCIPLINE: Physical Anthropology
DESCRIPTION: Commercially developed as a game, Sim-Life is also helpf=
ul=20
in for teaching as it simulates evolutionary processes, though no=
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humans are involved
PUBLISHER/SOURCE:
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NAME: Socterms
SYSTEM REQUIREMENTS: DOS 2.10 or higher, 192 K hardisk space, availa=
ble=20
in 5+" or 3+" diskettes
AUTHOR: Leland Robinson <lrobinsn@utcvm.utc.edu>
SUBJECT/DISCIPLINE: Cultural anthropology
DESCRIPTION: sociological concepts review program, with considerable=
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overlap with cultural anthropology.
PUBLISHER/SOURCE: CONDUIT
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NAME: Tribbles
SYSTEM REQUIREMENTS: Macintosh
AUTHOR: =20
SUBJECT/DISCIPLINE: physical anthropology
DESCRIPTION: Student searches for patterns in the growth and spatial=
=20
distribution of =93tribbles=94 on an alien planet.
PUBLISHER/SOURCE:
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NAME: Tribbles Revisited
SYSTEM REQUIREMENTS: IBM
AUTHOR: =20
SUBJECT/DISCIPLINE: physical anthropology
DESCRIPTION: Student searches for patterns in the growth and spatial=
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distribution of =93tribbles=94 on an alien planet.
PUBLISHER/SOURCE:
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NAME: Understanding Human Evolution
SYSTEM REQUIREMENTS: IBM, VGA Monitor
AUTHOR: Ronald K. Wetherington
SUBJECT/DISCIPLINE: physical anthropology
DESCRIPTION: 13 programs, 7 on mendelian and evolutionary genetics an=
d 6=20
on pylogenetics and fossil hominids
PUBLISHER/SOURCE:
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NAME: Virtual Pompeii
SYSTEM REQUIREMENTS:=20
AUTHOR:=20
SUBJECT/DISCIPLINE: Archaeology
DESCRIPTION: The Virtual Pompeii simulation is based on the Theater=
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Complex, which includes the Large Theater, the Temple of Hercules,=
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and the Samnite Palestra, among other constructions as they=20
appeared prior to the eruption of Mt. Vesuvius in A.D. 79. =20
Importantly, the reenactment of a typical theatrical performance=20
at the Large Theater is a special feature available in the=20
simulation. One will enter an open air amphitheater and view an=20
authentic theatrical performance. Thus, in Virtual Pompeii one can=
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experience Pompeiian life and culture, including the arts,=20
religion, and private life.
PUBLISHER/SOURCE: the Archaeological Institute of America, Silicon=
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Graphics, Inc., and the Studio for Creative Inquiry at Carnegie=20
Mellon University.

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